20 October 2010 | |
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Audio for gaming applications is a beast all unto itself. Or so I’ve read countless times in the pages of Mix magazine. I recently got the opportunity to move from reading about it to experiencing it through my first foray into said beast.
Ubisoft is a giant in the gaming field, and it was for an upcoming title of theirs destined for Sony’s PS3 that I found myself recording vocal cues. Ubisoft has branches located all of the world, but the wonders of the net and Skype meant that the talent in the studio here in Canada could be directed by Ubisoft representatives in Germany. Remote collaboration is something I’ve become quite endeared to!
One unique aspect of gaming audio is the shear amount of content required to make the gamer’s experience seem boundless and open ended. So we were recording thousands of vocal cues to cover all circumstances and to minimize repetition even when identical circumstances repeat themselves. I can tell you, that it helps immensely to work with highly professional voice talent in such a case. Jodi Krangle is a regular client who made incredibly short work of such a daunting task!
Oops! Now I’ve got a taste for gaming audio – and I want more!
www.voiceoversandvocals.com
www.ubi.com
12 October 2010 | |
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I read recently about how the new squeezable ketchup bottles outline an important truth in business – just because an idea is successful doesn’t mean it can’t be better. The glass ketchup bottle carried the product that made the Heinz name synonymous with the tomato condiment, but somebody had the insight and boldness to suggest something new.
Audiobooks have enjoyed great success through various media formats, from cassette in the early days on to CD. But digital downloads and portable media players have opened up the floodgates of possibilities for this growing industry, and the group of visionaries who formed Modern Book Factory (www.modernbookfactory.com) are working to see that potential realized.
The company are developing apps for the iPhone, iPad and other devices that will take the audiobook experience to a new level. Not unlike the extras found on DVD movies, the apps will allow for additional media content relating to the book to be included with the audiobook – perhaps such as author interviews, backstories, and e-versions of the book.
Also exciting is the fact that the apps will allow independent authors and publishing houses to effectively self-publish, with their publications retailing alongside major publisher content, growing the ‘long tail’ as described by Chris Anderson.
I’m very fortunate to be involved in this new initiative through my affiliation with audiobook production house, Bee Audio (www.beeaudio.com), who is partnering with Modern Book Factory on the initiative.
www.modernbookfactory.com
www.beeaudio.com